THE COLLISION – Episode 23: Video Games and WRECK-IT RALPH

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This week on The Collision, we’ll be talking about video games, why they tend to suck when they’re made into movies, if movies based on video games can be better, and if their increasingly cinematic nature prevents them from moving between mediums.  We also get into a surprisingly contentious argument about Wreck-It Ralph.  Finally, in honor of this week’s topic, we recommend some video games instead of movies.

Click here to listen to the new episode of The Collision, click here for the previous episode (“Expectations and Cloud Atlas), click here to add the podcast to your RSS, and click here to find us on iTunes. To keep up to date with The Collision, you can follow us on Twitter at @MattGoldberg, @AdamChitwood, and @DrClawMD (Dave Trumbore). Hit the jump to check out the trailers for this week’s recommendations.

Adam’s Recommendation: Assassin’s Creed III

Dave’s Recommendation: Ico / Shadow of the Colossus

Matt’s Recommendation: Okami

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  • Zxephin

    The live action Halo series he was talking about is Halo 4: Forward Unto Dawn. It’s on YouTube. Also, after listening to this, it’s apparent to me that Matt seems to know little about gamers and games and what would or wouldn’t make a good adaptation. The simple fact that he believes games like PAC-MAN would make good adaptions… And that he believes gamers to be selfish whiny children who only ever care about having a controller in their hand shows this.

    Matt makes some valid observations from time to time… But talking about game to movie adaptations is not his strong suit.

  • Zxephin

    The live action Halo series he was talking about is Halo 4: Forward Unto Dawn. It\’s on YouTube. Also, after listening to this, it\’s apparent to me that Matt seems to know little about gamers and games and what would or wouldn\’t make a good adaptation. The simple fact that he believes games like PAC-MAN would make good adaptions… And that he believes gamers to be selfish whiny children who only ever care about having a controller in their hand shows this.

    Matt makes some valid observations from time to time… But talking about game to movie adaptations is not his strong suit.

  • Pocketses

    I feel like this podcast has COMPLETELY missed the mark this week. Video game film adaptations have been mocked, rightly so, since the very first attempt. But your suggesting that the solution is to not adapt anything and just commercially tack on the name of a popular franchise just to get asses in the seats?

    So…that worked out well for Battleship, right?

    The problem with these game adaptations is that they aren’t adapting anything! They are literally doing exactly what you want. They’re saying, “Hey! This is a zombie video game…let’s just throw a ton of zombies on the screen and have a bad ass chick beat them up!” What you’re suggesting is nothing different from a director taking a book and saying “**** it, this is popular, it’s a book about a boy wizard who goes to a school for boy wizards…let’s make a movie about merlin called Harry Potter!”

    You’re adapting something…you need to adapt it. Changes from medium to medium occur, but even with those changes, core elements remain. The movie you are talking about wanting to see if very akin to what happened with Sword of Truth/Legend of the Seeker. Something that was a total shell of the original story, and it bombed because of it. I don’t want to see a good video game movie happen if it’s not actually based on the game.

    Now, there are certain ways to get around what you’re suggesting. You can do a continuation of a known story, or take a franchise that retells it’s story every time, like Zelda, which is the same story reliving itself throughout history. It’s always the reincarnation of the ultimate evil trying to attain the ultimate power, and a hero of time and destiny who is to stop him. Nintendo plays with different elements of that story every time, and thus, you have some more freedom to tell a story that fits that mold, but allows for creative differences to be taken.

    But taking a game that doesn’t have a story and creating your own? We’ve already had that, it’s called Super Mario Bros and it was among the worst films ever made.

    People don’t want to see Uncharted as a film that has nothing to do with Nathan Drake uncovering the secrets of history. No one wants to see Halo without Master Chief fighting the Covenant.

    I haven’t finished the podcast 100% yet, but I’m wondering, speaking of Halo, if you’ve watched Forward Unto Dawn yet. That shows completely how well a Halo film could be made. It exists within the universe, it follows the rules and the story of the universe without feeling pigeonholed into telling a frame by frame adaptation of the game. THAT’S what we need.

  • Pocketses

    And then you show your ignorance to a new degree. The 3DS is not at all flopping. It’s selling faster than the DS, it started slow but is now on a blistering pace.

    Please do some research.

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