Film Review - 'Doom'
10/20/2005
Posted by Collider Staff
Posted by Frosty
 Doom Starring: Karl Urban (Reaper), The Rock (Sarge),
Rosamund Pike (Samantha Grimm), Dexter Fletcher
(Pinky) Written by: Dave Callaham and Wesley
Strick Directed by: Andrzej Bartkowiak
Running Time: 100
minutes Rating: R (for strong violence/gore and
language) Grade: 1.5 stars out of 4
Review by Peter
Debruge
Ten years ago, one of the
most disappointing movies of my teen years opened with one of the coolest stunts
I'd ever seen – and then promptly sank beyond all redemption. I'm talking
about Waterworld, and the
effect was a twist on the usual Universal logo where shortly after earth came
into view, the ice caps melted, the continents disappeared, and the camera swung
down into the endless ocean to find Kevin Costner drifting at sea (and drinking
his own urine, if memory serves).
Doom opens with a shot like that (the globe trick,
not the urine), only this time we see the Universal logo wrapping around the Red
Planet before zooming in to the Martian surface, where dead-meat doctors in
soon-to-be-bloodstained lab coats demonstrate how genetically altering convicted
killers to accept a 24th chromosome that makes them "super-strong, super-fit,
and super-intelligent" more or less proves Darwin's
point. First impressions are a powerful thing, and no
matter how many movies I see, I always find myself mistaking the production
company shingles for the first shot of the movie – which is why I love it when
one of those logos actually turns out to be the first shot of the movie. Doom's idea of swapping Mars in
for Earth was a stroke of genius. It plugs the audience right in to the movie
and assures us that maybe Doom won't be as dumb as we'd feared. Of course, having seen
Waterworld, no sooner had
the logo impressed me than I thought, "Oh, shit. Things can only go downhill
from here." 
Sure enough, the rest of the
movie is hard-pressed to measure up to that opening shot as he-men carrying guns
the size of vacuum cleaners chase zombie demon creatures through underlit
hallways. However, I'm pleased to report that there is a sequence late, late in
the game that pays off all that has come before. Once the action moves back to
earth, one of the few surviving characters goes on a zombie-shooting spree that
takes place entirely in first-person shooter
mode. I've often wondered why more movies don't use
first-person POVs for anything more than the occasional eyeline shot. Hitchcock
tried it from time to time (the subjective strangling scene in Frenzy being a prime example),
then John Carpenter upped the ante by giving us a killer's-eye-view as Michael
Myers stalked his prey in Halloween. Both Strange Days and Brainstorm (a rather obscure old Christopher Walken movie)
toyed with the idea of technology that could record human experience, and Being John Malkovich let
characters and audiences alike spend a few moments seeing life through John
Malkovich's eyes. Doom isn't even remotely interested in the
psychological implications of its first-person footage (what it means for the
audience to identify so strongly during this violent rampage, for instance).
Instead, Doom situates us
behind the stock of a gun (and later a chainsaw) for the pure, visceral thrill
of it – and, of course, as an homage to the game. Normally, I'd be
annoyed to find myself watching a video game stripped of its interactive
component, and for most of its runtime, Doom runs on autopilot. But this breathless first-person
finale is another story. It's fitting that the sequence is almost completely
computer-generated and a testament to how far technology has evolved that its
practically photorealistic.

There's clearly a very
evolved level of artistry that goes into making video games these days, and the
time is right for some ambitious young critic to change the way the world looks
at video games, just as Jean-Luc Godard, François Truffaut, and company did for
Cahiers du Cinéma back in
the '50s. Personally, I have a hard time finding time to play video games and
limited appreciation for the result. Some would say the countless hours I spend
watching movies in the dark is time I'll never get back (I certainly feel that
way about watching Doom),
but the truth is, I look at movies not as diversionary entertainment, but as
windows into other lives, cultures, and
experiences. Beyond the vicarious thrill of shooting things,
Doom offers none of that.
While George A. Romero and Danny Boyle use zombie movies as political allegory,
this one is mind-numbingly "what you see is what you get" about its monsters.
The screenplay's basically a bloody wet dream (I apologize for arranging those
words in that order) for existing Doom fans. Like Resident Evil, it serves as a prequel to the game, and as
such, it's as unnecessary as it is unpleasant.

Still, it could have been a
lot worse. On a purely technical level, this is a solid action movie.
Cinematographer-turned-director Andrzej Bartkowiak (Cradle 2 the Grave) has a keen
understanding of the look, feel, and pacing of action movies, and he hews close
to Ridley Scott's Alien
model here, preferring dank underground corridors to the infinitely more scenic
surface of Mars. The creature design is well below what we've come to expect
from movies like this, but there's an above-average effort to give each of the
human characters a proper personality and backstory (my favorite is Goat, who
penitently carves crosses into his forearm whenever he takes the Lord's name in
vain, but has no qualms about killing
things). I mentioned the first-person finale earlier, but
the movie's true climax is a WWF-worthy smackdown between Sarge (The Rock) and
the team member lucky enough to have made it this far. Now, I like The Rock. I
like the way his performances all seem to acknowledge the audience, as if he's
winking at us to say, "Watch this. You're really gonna get a kick out what
I've got planned for you next." He's a natural-born entertainer, and without
him, this movie would have absolutely no appeal to
anybody. 
It's a shame that Doom is set to open on so many
screens at the same time that a wonderful little movie called Duma, which has struggled for
six months to find its audience, was originally set to go wide. While Doom is obsessed with
destruction, Duma is just
the opposite. It's an uplifting family film about an African-born only child
who learns to appreciate life after adopting a wild cheetah cub. I know it
sounds off-topic, but while all hell's busting loose in Doom, I kinda wished it would
freeze over, and the most deserving movie would get a fair shot.

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