Today at San Diego Comic-Con, fans were treated to a special first look at Halo: Nightfall, the live-action digital series from executive producer Ridley Scott and writer/director Sergio Memica-Gezzan. Available in November, the movie is set after the events of Halo 4, placing the story in the “present” in terms of the game’s present timeline, and shows the story leading up the events of Halo 5: Guardians, due to release on Xbox One this December.
Hit the jump to watch the Halo: Nightfall trailer and to read my full Comic-Con panel recap.
Firstly, here’s the trailer:
The panel on Thursday morning was made up of cast members Mike Colter and Christina Chong, executive producer Kiki Wolfkill and franchise development director Frank O’Connor from 343 Industries, and Scott Free TV president David Zucker.
From the Xbox Wire press release: “Halo: Nightfall follows the origin story of legendary man hunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra. Led by Locke, the Office of Naval Intelligence (ONI) agents are forced to coordinate with a Sedran commander with a remarkable history and deep-rooted mistrust of ONI. As the plot unravels, they’re drawn to an ancient, hellish artifact where they’re forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives.”
Considering Locke is on the cover of Halo 5, his actions in this series are most likely going to be very important. Locke will be a playable character in the game, and the creators confirmed that he will also be sporting some new Spartan armor. When asked, Colter refused to confirm weather or not he is a friend or foe of Master Chief.
Aside from serving as an origin story, the creators talked about the show also deals with the repercussions of Halo 4, as well as the political tension between the colonies and the UNSC. The colonies are living on the outskirts of technology, patching things together as best they can with limited resources. They spoke of how the piece of Halo that the team goes to is a “partially functioning section” which “the nature and function is now dangerous and poses a significant threat to the characters, in this way the Halo practically is it’s own character.” Wolfkill also revealed that there will be a new vehicle in the show called a Condor, a medium sized transport with slip space technology.
The actors talked about training for the stunt work on the film, learning parkour, and having to run over harsh terrain, and how often they fell. O’Connor talked about the casting process, finding athletic actors that could handle the stunts. Colter spoke of how the production must have encountered every kind of weather while filming; rain, storms, ice, and at once point a delay in filming because the plane they were flying to Iceland on had to land in Scotland for 24 hours.
The cast also spoke of their characters. Colter talked about how Locke was called “Marlo” during some of the filming and the confusion that came from that, but that his favorite element in the script is that even in the large scale environments, the story is really about the character interactions. Chong spoke about her character Talitha Macer, and he conflict with trying to prove herself, to the ONI.
The creators talked about trying to find the right environment to film in to be Halo, and how they came to choose Iceland. They knew they would have to use CGI, but they wanted the world to look and feel as real as possible for audiences. They talked about how Iceland’s terrain fit the look and ascetic of what they were going for, and with Memica-Gezzan directing, it just seemed to look and feel like it was a part of the all ready established universe.
The 5-part series will be released as a part of the Halo: The Master Chief Collection and available on Xbox Live on November 11th.