‘Resident Evil’ Director Paul W.S. Anderson Poised to Tackle ‘Monster Hunter’ Adaptation

     November 21, 2016

monster-hunter-movie-paul-ws-anderson

Over the course of Paul W.S. Anderson‘s Resident Evil movies–five and counting with the sixth film Resident Evil: The Final Chapter due out January 27th–the Capcom videogame adaptations have brought in well over $900 million globally. The franchise is poised to easily cross the billion-dollar-mark early in 2017 when the last installment hits theaters, but Anderson and Capcom are already looking ahead to their next big potential project: Monster Hunter.

As Deadline reports, writer/director Anderson and his Impact Pictures producing partner Jeremy Bolt are looking to shop their Monster Hunter idea, something they’ve been mulling over since at least 2012. They come with the first film’s script in hand–written by Anderson–as well as still images and VFX renderings of the creatures. Their plan includes a partnership with the co-founder and president of Toronto-based VFX house Mr. X, Dennis Berardi; his VFX work helped to keep the final 3D Resident Evil movie budgets in the $50+ million range, and they aim to do the same for Monster Hunter.

monster-hunter-movie-impact-pictures

Image via Impact Pictures

Here’s a look at the potential movie’s logline, as well as an early VFX rendering from Impact Pictures:

For every Monster, there is a Hero. An ordinary man in a dead end job discovers that he is actually the descendant of an ancient hero. He must travel to a mystical world to train to become a Monster Hunter, before the mythical creatures from that world destroy ours.

Capcom’s fantasy-themed action RPG franchise Monster Hunter started way back on the PlayStation 2 and featured a playable character who was tasked with capturing and killing a variety of monsters. Successfully completing those quests grant the character resources that can be used to upgrade weapons and armor, adding a resource management/RPG aspect to the otherwise action-oriented game. Hugely popular in Japan and enjoying a cult following in the West, the Monster Hunter franchise has spawned numerous sequel games across a number of platforms with around 40 million units sold, plus an anime and book spin-off. This bestseller for Capcom should grab the attention of studios, especially considering the game’s popularity overseas (ie China).

Here’s a snippet of what Anderson and Bolt had to say about their hopes and plans for Monster Hunter, including the American lead:

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