Peter Jackson Discusses Shooting THE HOBBIT at 48 Frames per Second; Plus, Does New Image Give First Look at Martin Freeman as Bilbo Baggins?

by     Posted 3 years, 251 days ago

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With production on Peter Jackson’s The Hobbit officially beginning last month, Jackson has decided now is a good time to brief fans on the film’s progress – specifically, in regards to the decision to shoot it at 48 frames per second (FPS). In discussing the resulting footage, the director says:

We’ve been watching Hobbit tests and dailies at 48 fps now for several months, and we often sit through two hours worth of footage without getting any eye strain from the 3-D.  It looks great, and we’ve actually become used to it now, to the point that other film experiences look a little primitive.

To read what else Jackson had to say about shooting at 48 fps and to check out a couple of new images from the set of the film (one of which looks to provide our first look at Martin Freeman as Bilbo Baggins), hit the jump. Opening December 19, 2012, The Hobbit: Part I stars Martin Freeman, Cate Blanchett, Elijah Wood, Ian McKellen, and Andy Serkis.

The new set photos found below (click to enlarge) as well as Jackson’s discussion of shooting in 48 fps comes courtesy of his Facebook page. If only my page could have sweet material like this…

Time for an update. Actually, we’ve been intending to kick off with a video, which is almost done, so look out for that in the next day or two. In the meantime, I thought I’d address the news that has been reported about us shooting THE HOBBIT at 48 frames per second, and explain to you what my thoughts are about this.

We are indeed shooting at the higher frame rate. The key thing to understand is that this process requires both shooting and projecting at 48 fps, rather than the usual 24 fps (films have been shot at 24 frames per second since the late 1920′s). So the result looks like normal speed, but the image has hugely enhanced clarity and smoothness. Looking at 24 frames every second may seem ok–and we’ve all seen thousands of films like this over the last 90 years–but there is often quite a lot of blur in each frame, during fast movements, and if the camera is moving around quickly, the image can judder or “strobe.”

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Shooting and projecting at 48 fps does a lot to get rid of these issues.  It looks much more lifelike, and it is much easier to watch, especially in 3-D. We’ve been watching HOBBIT tests and dailies at 48 fps now for several months, and we often sit through two hours worth of footage without getting any eye strain from the 3-D.  It looks great, and we’ve actually become used to it now, to the point that other film experiences look a little primitive. I saw a new movie in the cinema on Sunday and I kept getting distracted by the juddery panning and blurring. We’re getting spoilt!

Originally, 24 fps was chosen based on the technical requirements of the early sound era. I suspect it was the minimum speed required to get some audio fidelity out of the first optical sound tracks. They would have settled on the minimum speed because of the cost of the film stock. 35mm film is expensive, and the cost per foot (to buy the negative stock, develop it and print it), has been a fairly significant part of any film budget.

So we have lived with 24 fps for 9 decades–not because it’s the best film speed (it’s not by any stretch), but because it was the cheapest speed to achieve basic acceptable results back in 1927 or whenever it was adopted.

None of this thinking is new.  Doug Trumbull developed and promoted a 60 frames per second process called ShowScan about 30 years ago and that looked great. Unfortunately it was never adopted past theme park use. I imagine the sheer expense of burning through expensive film stock at the higher speed (you are charged per foot of film, which is about 18 frames), and the projection difficulties in cinemas, made it tough to use for “normal” films, despite looking amazing.  Actually, if anybody has been on the Star Tours ride at Disneyland, you’ve experienced the life like quality of 60 frames per second.  Our new King Kong attraction at Universal Studios also uses 60 fps.

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Now that the world’s cinemas are moving towards digital projection, and many films are being shot with digital cameras, increasing the frame rate becomes much easier.  Most of the new digital projectors are capable of projecting at 48 fps, with only the digital servers needing some firmware upgrades.  We tested both 48 fps and 60 fps.  The difference between those speeds is almost impossible to detect, but the increase in quality over 24 fps is significant.

Film purists will criticize the lack of blur and strobing artifacts, but all of our crew–many of whom are film purists–are now converts.  You get used to this new look very quickly and it becomes a much more lifelike and comfortable viewing experience.  It’s similar to the moment when vinyl records were supplanted by digital CDs.  There’s no doubt in my mind that we’re heading towards movies being shot and projected at higher frame rates.

Warner Bros. have been very supportive, and allowed us to start shooting THE HOBBIT at 48 fps, despite there never having been a wide release feature film filmed at this higher frame rate.  We are hopeful that there will be enough theaters capable of projecting 48 fps by the time The Hobbit comes out where we can seriously explore that possibility with Warner Bros.  However, while it’s predicted that there may be over 10,000 screens capable of projecting THE HOBBIT at 48 fps by our release date in Dec, 2012, we don’t yet know what the reality will be.  It is a situation we will all be monitoring carefully.  I see it as a way of future-proofing THE HOBBIT.  Take it from me–if we do release in 48 fps, those are the cinemas you should watch the movie in. It will look terrific!

Time to jump in the car and drive to Bag End for the day. Video coming soon!

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  • Hunter

    Awesome news! Glad to hear that such an awesome movie is going to be one of the first to properly utilize the future technology.

    • nissania Trujillo

      Have you seen the way this “future technology” looks on films? I am sorry to say that 3D adds nothing to the story of films, and now that it is affecting the look, feel and realism on its 2D version, then what is the point in watching new films.

  • dogg

    I’m stoked to see them taking up frame rate issue. Some people don’t seem sensitive to low frame rates, but it’s been driving me nuts my whole life. If suffering through this lame 3D gimmick ends up getting us higher frame rates, then it’ll have been worth it.

  • Pills26

    my film geek mind is blowing right now. I know exactly what people mean when they talk about the magic of a 35/70mm print in 24 fps, but if anyone can upgrade the technology while still keeping that magical feeling, it’s Peter Jackson and Andrew Lesnie. So happy it’s them taking the next step, and not some other film maker who’s just in it for the technology.

  • Mark

    Oh, that is awesome news. Higher frame rates is what cinema has been needing for well over a decade.

  • IllusionOfLife

    I’m both excited and a little bit worried by this. On one hand, increased frame rate is undoubtedly an excellent thing, but on the other hand, if the side effect is more people shooting with digital cameras I’m not sure it’s worth it.

    To me, when I see a film shot digitally, it feels awkward and it’s distracting. There’s a feel to a movie shot on film that digital hasn’t been able to replicate yet.

  • gimpsuit

    3D is only a gimmick because people say it is. If you yell loud enough eventually someone might pay attention, or you’ll just drown in the background noise of internet haters.
    But keep barking little doggy!

  • abandofoutsiders

    so, which movie did you think he saw last sunday? LOL

  • aefjs
  • tarek

    If the Gimmick comes from Jim Cameron and Peter Jackson, I’ll buy it in a heartbeat.

    Go go go Peter! ^^

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  • John

    Is it me or or is Sir Pete gaining weight…which is great, I love the old fat jolly peter jackson

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  • Hermii

    A lot of video games have been 60 fps for at least half a decade. Im glad film is finally catching on. (Developers have to choose between more details and 30 fps which looks nicer in screenshots, or smoother image and 30)

  • Martin

    Wonderful? Just ask hand-drawn and stop mo animators how “wonderful” it will be! Maybe for the cgi crowd and live action productions it will be worthwhile. Personally cgi animation doesn’t do it for me.

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