Sony held a press conference in New York earlier today to announce their next-gen system, the PlayStation 4. While Sony did reveal a fair amount of information as to the technology of the new console and the game developers who are expected to create software for the new system, there were no images of the console itself, no price points (though it’s been rumored at $429 and $529 for different models), and no hard release dates. They did release a couple of looks at the new controller as well as a “Holiday 2013” release window, but that was more than underwhelming for those who sat through the entire press conference. Hit the jump to find out what we know so far.
Sony confirmed that the official name of the next-gen console will indeed be PlayStation 4 and it will have an X86 CPU and 8 gigabytes of unified system memory. “It uses APU technology and GDDR5 memory, which is typically reserved for top of the line, high end graphics cards.” I’m not technologically proficient enough to know how this compares to hardware currently available in cutting-edge gaming computers, but TechRadar’s write-up does not sound all that encouraging.
PS4 Pillars are: Simple, Immediate, Social, Integrated and Personalized. PlayStation 4 supports suspending and reloading play sessions, has a secondary chip for uploading and downloading in the background and digital games can be played as they are being downloaded. There will also be more social networking integration, with supported uploads of portions of gameplay, realtime streaming of friends’ gameplay with integrated chat as well as profile pages like Facebook that are woven in as part of their aim to personalize the experience.
The Dual Shock 4 controller adds a touchpad like the PlayStation Vita’s on the front, and a light bar that acts both as a player indicator and a PlayStation Move-like motion controller. A stereo camera tracks the controller, but apparently not the player. A “share” button allows instantaneous review of the last few minutes of gameplay with the option to upload a portion of it; a live demonstration of this drew audience applause. There are also claims of improved latency and rumble function, along with a headphone jack.
Sony also introduced “Remote Play,” which will allow you to transfer your PS4 game status onto the PlayStation Vita. Ideally, they’d eventually make all PS4 games compatible for the PS Vita. As far as games, we can expect:
- Killzone: Shadowfall from Guerilla Games
- Evolution Studios’ realistic racer Drive Club
- A new Final Fantasy installment from Square Enix
- Sucker Punch will have a PS4 exclusive with InFamous: Second Son
- Indie developer Jonathan Blow’s The Witness
- Media Molecule introduced an untitled game that lets you use the Move controller to bring digital sculptures to life
- Blizzard, in a “strategic partnership with Sony” will bring Diablo III to PS3 and PS4
- Bungie will be bringing Destiny to PS3 and PS4
- EA will also support PS4
- Ubisoft’s Watch_Dogs
- Capcom’s Deep Down
- No backwards compatibility!!! Why? Because they want you to buy their streaming games/emulations from the PS1 through the PS3, of course!
You can see highlights of the conference at PlayStation’s YouTube site. While you lament the lack of any looks at the PS4, enjoy this game trailer for Bungie’s Destiny, followed by some more images from the event: