If you’re searching for the brain, heart, bones, or any of the vital organs from a freshly killed Kaiju, you would end up making a deal with Hannibal Chow (Ron Perlman). The reason is he’s got the exclusive contract on the fallen monsters after the Jaegers kill the beasts in battle. And from what I saw when I visited the set of Guillermo del Toro‘s Pacific Rim last year, business is booming.
During a break in filming, I got to participate in a group interview with Ron Perlman. He talked about his character, the way he talks and looks, getting cast, collaborating with del Toro, the practical sets, and so much more. Hit the jump for what he had to say.
RON PERLMAN: Yes.
Because there’s a few of you…
PERLMAN: It seems as though everything works for a reason, so I’ll just say “yes” to everything… as long as it’s a yes or no question.
You obviously have a great relationship with Guillermo [del Toro]. Talk a little bit about when he presented you with this project and asked you to be involved.
PERLMAN: I’m not exactly sure of the sequence of events with regard to this. But I actually think this character was designed to be played by another ethnicity other than myself. And somewhere along the way, he had the notion, “Wouldn’t it be interesting to turn this guy into more of an invention.” So, in other words, somebody takes on a persona that completely sounds like he’s someone else and acts like he’s someone else but he’s really, you know, as you see me. That added a dimension to the larger-than-life aspect of the character. And he ran it by the studio, and miraculously, they agreed.
Are you doing an accent in the film?
PERLMAN: No. I’m playing somebody very close to my own origins. But a completely made-up persona… which makes him even more full of shit. And I think that’s the charm of the guy—that he’s kind of elusive, hard to pin down.
Can you talk a little bit about the look of the character—the tattoos, the ring, the scar on the face—and how that feeds into your performance and how it reflects the character.
PERLMAN: Well, clearly he’s someone who’s concerned with the things he’s been able to accumulate. He’s a bit of a collector in the film. He’s a collector of endangered species, so he likes to surround himself with exotic accoutrements and adorns himself fittingly for his large appetites to enjoy the finer things.
One thing I think we’ve all been blown away by is the amount of practical sets; the director seemed to base everything around a practical set or element before amplifying it with CGI. What was your reaction walking onto these sound stages, seeing some of these things they built?
PERLMAN: That’s always been Guillermo’s preference, is to have as much there practically as is humanly possible, and that digital graphic images are more a punctuation mark than they are a replacement. So, he enhances the reality with these things that are juxtaposed against it, rather than replacing reality completely. But there’s always a real base, no matter how fantastical the image is that ultimately ends up on screen. And I really believe that he philosophically thinks that that engages the viewer to a greater degree, when there’s more things there that are actually there. I, for one, am not nearly as engaged when I’m looking at something that’s been completely drawn up on a computer that replaces anything that’s in real time and real space. It just engages me all the less, rather than all the more. And I learned from my many times working with Guillermo that that’s his preference, and he’ll always opt for that. So I’m not surprised to see the scope of these sets. I know, in reading the script, that one expects a futuristic world that’s rather formidable and is attacked by something that’s even more formidable than the scope of the world itself, so therein lies the conflict of this particular story.
You mentioned you’ve worked with Guillermo a number of times. I’m curious if this time was different in any particular way, and from your perspective, was it nice not to be covered head-to-toe in red makeup?
PERLMAN: It’s always nice not to be covered in red makeup no matter who I’m working with. No, the great thing about working with Guillermo is that, even though there’s this phenomenal history between us, no two projects are the same. It’s always a completely different exercise, it’s always a completely different lens that the material is being viewed through. He seems to adapt his visual sensibility to the material and tailor it; so the style he’s shooting this film is very different from the style in which he shot the Hellboy films, and I’m sure whatever he shoots next will be [different as well]. It’s fascinating to watch.
You know, I’ve always kind of put him on a rather lofty pedestal in terms of his magnanimity as an artist. I believe that of all the people I’ve been fortunate to brush up against in my years in this business, he’s probably the closest to Leonardo da Vinci. Because he’s that inventive, he’s that inclusive of everything from the skeletal origins of things to all the facets of evolution that something currently exists and the possibilities of what would happen if they were allowed to completely evolve in some sort of warp-time reality. If you’ve ever looked through his notebooks, his notes on how he prepares mentally and visually for the story he’s about to tell on the screen, you too would probably agree that he’s the closest thing you’ve ever seen to Leonardo da Vinci. And also, I’ve never met anyone who has the output that he has. The amount of things that are exploding out of him in a 24-hour time period is truly humbling. I don’t know anyone that has the output of Guillermo del Toro…
PERLMAN: In terms of not only ideas, but putting them into actual… like, y’know, the writing of the trilogy The Strain? I didn’t know he was doing that while he was doing two Hellboy movies. I know how engaged he was in the two Hellboy movies; it didn’t seem like there was time for him to be writing a 900-page volume 1 of 3, which I ended up doing the audiobook to; that’s the only reason I found out that he had written this thing. I said, “Well, Jesus, when did you have time to do that? Did you have a particularly advanced state of diarrhea that kept you in the bathroom for a while? Because I’ve been with you most of the time, and I don’t see you writing no book, much less 900 pages.” So, I feel like a complete slacker when I’m in his presence; that’s the one thing I hate about working with him.
It can be an inspiration.
PERLMAN: Yeah, it hasn’t rubbed off.
If I’m not mistaken, Pacific Rim marks Guillermo’s first time shooting with a digital camera. Has that changed the way he shoots things at all, because of not having to reload so often, or is it pretty much the same as it’s been in the past?
PERLMAN: I don’t notice any changes, other than the fact that we’re not reloading every 10 minutes. No, I think he would only use this camera if it could afford him the texture and quality of imagery that he has kind of become synonymous for. Because I’m looking in the monitor and his shots… there’s something very distinctive about a Guillermo del Toro frame. And I don’t see much difference between this camera and the old film cameras he used when I first met him. But I’m sure it affords him so much luxury in terms of the amount of time that’s not wasted, and what he’s able to do in transferring… because he’s been editing his movies on the day he shoots them since I met him. He’ll do a 12-hour day of shooting and then take the footage that he shot that day and edit it that night for three or four hours. That’s the other thing, not only do I not know that he’s writing a trilogy or how he does that, but I don’t know how he sleeps, because he seems to be working 24-hour cycles.
We saw some playback when we were sitting in there for a brief second, with you and Charlie [Day], in the ruins, you’re on the phone, Charlie’s reacting to something… could you talk us through that sequence and what’s taking place?
PERLMAN: Well, I’m a kind of a black market… I’ve established a contract with the guys that I have the rights to all Kaiju parts after they’ve taken them down and after they’ve taken what they need from them scientifically. So I’m selling Kaiju parts to strange, twisted collectors in the world who are willing to buy these exotic organs and skin samplings and fingernails and eyeballs and stuff; and I’m doing quite well doing that. So my relationship with our heroes in the film is quite convenient and quite profitable for me. This sequence that you’re watching us shoot now is the latest result of this battle between our robotic soldiers and these [Kaiju] creatures. And two Kaijus have fallen and I’m gathering their remains for profit.
How did you get that scar on your face in the backstory of this film?
PERLMAN: You know, I’m not really sure, but I’m pretty sure it had to do with a Kaiju. It’s never explained; it’s just kind of inferred that you don’t want to get too close, because this is what can happen if you’re not careful.
So, are you part of the scalper group or are you buying off the government people after they’re done with the stuff?
PERLMAN: Yeah. I’m the guy. I have the sole contract for first dibs—the right of first refusal—on the fallen Kaiju.
We were told earlier that various parts of the Kaiju are used for holistic medicine and I think bones are kind of used for a potency kind of thing. Is that something your character actually believes in or is he just hocking that stuff?
PERLMAN: No, it’s for real. There’s no part of the Kaiju that Hannibal Chow has not figured out how to profiteer from. And when we find out that Kaiju bone powder is even more effective than Viagra—or Cialis—imagine his glee. He can’t wait for the next Kaiju to fall.
Does your character appear throughout the film or do you have more prominence in the second act or the beginning of the third act?
PERLMAN: I’m not sure of the act breakdowns, but I don’t show up until pretty late in the story. And I really emerge out of Charlie Day’s character’s notion that, if he were able to have a freshly killed Kaiju to study, that he might be able to learn something about their patterns that would give our heroes the edge in terms of eradicating them. So he seeks me out and tries to hang out with me so he has access to these freshly killed, non-ruined Kaiju organs—brains, hearts, vital organs. That’s how I come into the piece; and it’s pretty late in the piece, probably toward the end of Act 2, beginning of Act 3, as things are beginning to become more and more dire.
If I’m not mistaken, we saw some pictures of your lab, and it seems like that set-up was very detailed. Could you talk a little bit about your “lair,” what’s in it and what impressed you about it?
PERLMAN: Well, it’s the great mind of Guillermo del Toro at work. Because it has these huge jars that he’s fascinated with; I’ve seen them ever since we did Blade II together, which is about four movies ago. There’s always a set like that—where this exotic thing, which is the subject of his fascination in this particular piece, is dissected and separated out and explored; the nature of it is explored in a very nerdy, geeky, scientificy, but collectibly kind of way, which are all the things that Guillermo del Toro fashions himself to be. Not particularly in that order, but if you ask him, he says, “I’m a geek, I’m a nerd and I’m a collector.” So I think he always has a set in his movies—especially if the subject matter is as exotic as the Kaiju—that is reminiscent of what we saw in Hannibal Chow’s lair. And Hannibal Chow is the embodiment of somebody who separates this stuff out; but for him, it’s for profit, it’s not for scientific curiosity. Whereas in other del Toro pieces, sometimes it’s for scientific study; sometimes it’s just as a reminder, as a cautionary tale against what can happen when we let certain technologies run amok or if we allow for the evolutionary process to give way to things that are beyond our understanding. Which is actually, I guess, the nature of Sci-Fi, and why we make movies that are about the fantastical.
PERLMAN: Yeah, there’s a lot of moving parts, things that are freshly unmoving. When you arrive on a set like that to actually put in a day’s work, the first half-hour of it is kind of like an amusement park; it’s the same feeling you have when you enter Disney Land or whatever amusement park floats your boat. Because you’re just looking around, going, “Oh, wow! Look at that.” You know? And you’re walking around with your buddies, and you just spend most of the time in admiration of whatever sick, weird, twisted, crazy imagination put all that stuff together on a massive scale. I mean, if you were in the Chow lair, it’s massive; it just doesn’t end. Just when you get finished looking at every body part you think can exist in a Kaiju, you find out you’re only in the first of 100 rooms. And then you actually say, “Ok, now we have to shoot this scene; it’s time to stop enjoying myself so much and start getting nervous.”
Obviously there is the large practical element that Guillermo loves to do, but with regard to the CGI, after you’ve acted against these CGI elements, are you as curious as we are to see what the final cut is going to look like?
PERLMAN: Yes. Yes, because, you know, you talk about a front-row seat—we as actors are doing this probably a year before all these effects are going to go in. So we’re having to imagine what that’s going to end up looking like so we can react to it with some kind of verisimilitude, some vague, hopeful truth. So it’s always interesting to see how wrong you were, how far off you were, how you’re looking in the wrong place when things are over here, hoping that they can fix that. But these are the times we live in. When I started, Steve Jobs wasn’t born; well, he was born but… there were no cell phones or computers and if you couldn’t build it, it wasn’t there.
Your character obviously benefits from selling the various pieces of the Kaiju, and it seems like the heroes have some kind of science they’re trying to test out to destroy these creatures. Would your character be against that happening, given that he makes his living off of them?
PERLMAN: Well, I actually thought about that. I thought, “Should I discuss this with Guillermo as my sort of big overview?” Because, how do I feel about this scientist coming in and presenting himself as someone who can put an end to all these things? I decided, “No, I think I’ll let this remain my own private little secret.” But hopefully it’ll play out in terms of my attitude toward the scientist and this little secret that I know that, “No matter what you do, you’re never going to stop these guys; I’m going to be in business for a long time. I’ll indulge you, but better men than you have tried to stop these things.” Since it’s my secret and I’m telling you, I’m sure you’re not going to tell anyone. How big is your readership?
PERLMAN: Oh, well then my secrets are all safe with you guys.
When you have a look like this—with the scar and the tattoos—have they asked you not to go out in public? Because, I know they’re trying to keep things under wraps. But I would imagine with the scar and also with who you play on Sons or Anarchy and all the different looks you’ve given with makeup and everything like that, it must be fun to go out in public a little bit and try to get a reaction out of people.
PERLMAN: No, it’s more fun to wait until they see the whole. You don’t want to give away a piece of it. This [look] was created specifically for this [film], and it was all the result of Guillermo’s invention. So I don’t want anyone to know about this until they see it in the setting that he’s meant it to be seen.
Actually, let me rephrase: with the makeup that you do on Sons of Anarchy and all the stuff you’ve done in the past, have you ever gone out in public with all that and noticed the reaction that people give you, when you’re covered in tattoos or look a certain way?
PERLMAN: Oh, yeah. Particularly with Sons of Anarchy, you get made-up on the stage and then you go shoot on location. So you’re driving through traffic in Los Angeles and those people who are not completely focused on getting to their piece of shit jobs are looking around and noticing you, yeah you can’t help but notice peoples’ reactions to that. I’m against it. I was asked when we were doing Hellboy, as part of the campaign, if I could show up at some public events as Hellboy. And I said, “No, Hellboy only exists in those movies.” He doesn’t exist in the real world, and I only want him to be seen when it’s controlled by what the filmmaker wants us to know, and nothing else. So I’m very protective of these characters because they’re just parts of a greater whole and should never be parsed out for profit. I think very differently than Hannibal Chow.
PERLMAN: Well, the first day we worked on a Hannibal scene, which was about two weeks ago, Guillermo was communicating to me a set of things that I should be thinking about, because there’s a theatricality to this guy. And so, I came in trying all these things that he thought about. And then he saw them and said, “No, they suck.” And little by little, together—he would say, “try this and try this and try this…”—finally, something began to click with the guy which kind of answered all of the notions that he originally had about this guy’s theatricality.
He’s definitely big. And it’s scary to play big. Because if you’re wrong, and you start going over the edge, you really look like an idiot. But once we arrived at it, he was really delighted and I was really delighted, and it was nothing that either of us had planned. It came as a result of this back-and-forth, kind of set of ideas that we were just [snaps fingers] going for stuff. And it felt phenomenal, because this is such a personal character for him, especially him convincing the guys who are writing the checks to let me be the guy that plays this character. It was really important that we come up with something that delighted him. And he seems very happy with who this guy is. He’s not in the movie very much; I don’t want to give too much away, but now you see him, now you don’t. The impact that he makes has got to be fast and then gone. But he’s quite a delicious invention. Of all the collaborations I’ve had with Guillermo—and they’ve all been phenomenal—this guy almost has now gone to the head of the class.
Pacific Rim opens July 12th. For more from my set visit:
- Collider Goes to the Set of Guillermo del Toro’s PACIFIC RIM; Watch a Video Blog Recap or Read 20 Things to Know About the Film
- Guillermo del Toro Talks Getting Back in the Director’s Chair, the Evolution of the Script, Creating the World on a Giant Scale, and More on the Set of PACIFIC RIM
- Charlie Day Talks How He Got Involved with the Project, Bringing Levity to the Story, the Giant Sets, and More on the Set of PACIFIC RIM
- Executive Producer Callum Greene Talks Changes During Production, the Massive Visual Effects, Release Date Shuffles, Easter Eggs, on the Set of PACIFIC RIM