Sam Worthington ShoWest Video Interview

by Steve 'Frosty' Weintraub    Posted:March 21st, 2010 at 7:30 am


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On the final night of ShoWest, Sam Worthington (Avatar, Clash of the Titans, Terminator Salvation) came into the media room to answer some questions before accepting his ShoWest Male Star of the Year Award.  While he didn’t address any of his upcoming projects besides saying he is going to have to learn how to do some region specific accents, I figured some of you might like to see what he had to say.  Hit the jump to check his interview out:

Sam Worthington

  • Is asked about native 3D and then conversion to 3D and his thoughts
  • What has been the highlight for him of the last few months
  • What does the ShoWest award meant to him
  • How does he do accents in his movies

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11 Comments

User Comments (11 Responses)
  1. Bruce The Shark @

    What else can he say about the differences in 3D? He has to support both Avatar and Titans. He's a funny guy though.

  2. jamais @

    That's true, but I hope one day, when his promoting duties are over, he gets to answer that question openly. After all he has never shied away from addressing some tacky issues in Salvation or commenting on the ill received Avatar teaser, so he doesn't seem to be a kind of man who avoids difficult questions. And I'm really curious what he has to say.

  3. Keola @

    “3D,2D, DVD it doesn't matter if the story is shit” ha that was funny. Even the bit about his accent, but is it just me or is his mic crappy?

  4. Bruce The Octopus @

    I guess we can decide when Titans is released and we get more 3D movies to compare.

  5. Bruce The Shark @

    I think it was because Frosty was filming it himself from his seat.

  6. Bruce The Octopus @

    Though yeah he can talk about the process of filming a 3D movie that uses 3D cameras.

  7. jamais @

    Jim Dorey over at MarketSaw has this interview with slightly better audio (but worse picture ;-) ). I gues Jim and Steve must have been sitting side by side.

  8. jamais @

    Yes, this is what I meant. He's an insider and he got to see the filming process with Cameron's fusion camera in the live-action bits in Avatar. He knows what kinds of shots are/aren't possible to shoot with this system. If I remember correctly, with live-action filming in Avatar everything had to be carefully measured and adjusted so 1. it could be edited and cut together, 2. the end effect wouldn't give audience headache. Filming Clash in 2D they didn't have to do that.

    I LOVED the intimate and claustophobic feel of live-action scenes in Avatar, but there never was as fast-cut action sequence as there seem to be in Clash judging on the promo clips. And that leads to a couple of questions:
    1. Would it be possible to film ALL action sequence shots from Clash with the 3D fusion camera, or would they have to be altered in some way?
    2. If the latter was the case, then maybe the use of converted 3D was justified in terms of not compromising the director's vision?
    The converted live-action sequences in Alice were as slowly-paced as the native ones in Avatar, so another question remains: 3. Which format is better for FAST sequences (with the view of avoiding giving the audience headache/nausea)?

    Of course these are the kind of questions that are normally addressed to a director rather than actor, but I think Sam Worthington is in a very good position to answer them, and his opinion may indeed have an impact on the future of 3D.
    In his interviews he comes across as someone who is very much interested in the process of filmmaking, has the knowledge and likes geeking out about it. Also – whether he likes it or not – he has in a way become the “face of 3D”, so he is going to get these questions asked more often anyway.
    And this is the good thing. An average moviegoer – the one who doesn't really know about native 3D vs. conversion, and is asking himself why live-action 3D in Avatar was brilliant and why the heck it felt so artificial in Alice – is not the one who watches interviews with directors or cinematographers. But he will watch an interview with the lead actor. And this is where he can learn about different 3D formats and their advantages and limitations, even more so as Sam has this gift to discuss and explain technical stuff in an interesting and very accesible way. He has already done a great job in helping people understand what performance capture is all about, now he could do the same for 3D.

    An ideal situation would be if the audiences GOT TO UNDERSTAND the difference between native and converted 3D because then they would know what they were in for going to a given film, and both technologies could develop alongside each other, without the stigma of one “killing” 3D. Don't get me wrong, I'm all for NATIVE 3D, but right now conversion is demonised as “the greed thing which will put an end to this 3D gimmick”, and maybe it's a little unfair. Conversion WILL get better in time, and if done correctly it is approved even by Cameron (who is converting Titanic right now).
    The principle is that the audiences learn that going to a converted film they CAN'T expect the same quality of 3D in LIVE-ACTION sequences as with native 3D, but if they choose a film which is CG heavy – like most of Alice – the difference will be very little. If they accept that, then there is a chance that 3D will stay here for good. :-)

  9. dallegre @

    “Accents: how do I do it? Badly, according to some bloggers.” That's gold. Say what you want about him, but Sam Worthington seems to be a really cool guy.

  10. subby12 @

    I think Zack Snyder's Legend of the Guardian's will truly reveal what 3d adds to the immersion of a film. Zack said he wanted 3d to intimately connected with the film telling a story. So when it comes out we will finally see what it brings to the table creative wise.

  11. subby12 @

    I think Zack Snyder's Legend of the Guardian's will truly reveal what 3d adds to the immersion of a film. Zack said he wanted 3d to intimately connected with the film telling a story. So when it comes out we will finally see what it brings to the table creative wise.


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