For fans of the video game Prince of Persia, this is a really big week. That’s because next weekend, Walt Disney and producer Jerry Bruckheimer’s Prince of Persia: The Sands of Time is finally getting released. And unlike every other movie based on a video game, I think this is finally going to be the one that breaks the video game movie curse. The reason I think this is the one is Disney spent a small fortune bringing Prince of Persia to the screen and it’s loaded with great action set pieces and a lot of moves and moments gamers will love.
Anyhow, a few days ago I got to sit down with screenwriters Doug Miro and Carlo Bernard and they talked about how they got involved in the project, what they did to prepare for writing the movie, how much did the game play into the script, working the sands of time effect into the movie, is a sequel on the boards, what it was like to film in Morocco, and a lot more. If you’re an aspiring screenwriter or just curious how Prince of Persia got made, it’s a great interview. Hit the jump to check it out:
Finally, if you missed Doug Miro and Carlo Bernard talking about National Treasure 3 and Tintin, click here. And look for more of my interview with Miro and Bernard tomorrow night and more Prince of Persia interviews with the cast.
Doug Miro and Carlo Bernard PRINCE OF PERSIA
- How did they get their first break as screenwriters
- 1:55 – Jerry Bruckheimer talk. How did they get involved with him and what it’s like to work for him.
- 3:50 – Prince of Persia talk – Did they try and justify playing the video game as “work”. They talk about what they did to prepare for writing the movie
- 5:25 – They talk about how they came in as re-writers. I ask how much did they do to the script. Was it heavy lifting or more tinkering. They explain exactly what they did.
- 6:45 – The movie has a lot of the video game moves. How did they write it in the scipt
- 8:30 – They talk about being on set and what that was like
- 10:20 – With how expensive the sands of time effect is, how much debate was their where and when to use the effect
- 12:30 – Any talk of a sequel while on set or even now