Sony Recruits MAMA Director for SHADOW OF THE COLOSSUS

     September 4, 2014


Look what’s back in the news again, Shadow of the Colossus.  Sony’s been working on this video game adaptation since 2009 and, at one point, the studio even recruited Josh Trank to make it his Chronicle follow-up.  Clearly that never panned out, but now the studio’s found someone else to helm the project, Mama director Andres Muschietti.

Muschietti hasn’t delivered a new film since Mama’s 2013 release, so Shadow of the Colossus would only be his second feature, but had Sony moved forward with Trank, he would have been in the same position as well, so perhaps harvesting new talent through a big budget film is a prime goal here.  Hit the jump for more on the Shadow of the Colossus movie.

shadow-of-the-colossusThe Jungle Book’s Justin Marks was busy working on the script early on, but now Sony Pictures confirmed that Hanna co-scribe, Seth Lochhead, will pen the screenplay with Muschietti supervising.  Muschietti’s wife and producing partner, Barbara Muschietti, is also on board to produce and will do so alongside Kevin Misher of Misher Films with Michael De Luca and Andrea Giannetti overseeing for Sony.

I’ve never played Shadow of the Colossus, but apparently the game centers on a young man named Wander who’s lost his lover, Mono.  In an effort to bring her back, Wander and his trusty horse Argo trek into a forbidden land where he must beat 16 enormous creatures before they’re reunited.  Apparently Muschietti’s a big fan of the game and is aiming to deliver a film version that stays true to the human story in it.  De Luca stated:

“We knew we had our director once we heard Andy’s take on the material – it was genius.  The themes, characters and supernatural elements of the story have incredible international appeal with fans of the game in the millions.”

Shadow of the Colossus was first released in North America back in October 2005 and since, it’s sold over 2.7 million copies worldwide.  If you want to get a better sense of what the game is all about, check out the gameplay trailer below:

Shadow of the Colossus Movie Director

  • computerbenefit

    Alright, good. This movie has the things that make you wanna give the film a chance: a solid director (Muschietti left Universal’s the Mummy because they wouldn’t let him make the necessary dark/intriguing movie that it needs to be; and yes I know that not everything needs to be dark, that’s why I added necessary), a couple of solid writers, and a studio that looks like it cares about making the film good besides it being profitable. Let’s see how it turns out.

  • Django9000

    Yes, Yes a Thousand times Yes.
    This game was a god dammed work or Art.
    I still don’t understand how in both Pacific Rim and Godzilla you didn’t have a single scene where a human scaled a giant monster as if it was a world unto it’s own, a la Shadow.
    Forget 3-D. Forget gritty realism. Forget monsters fighting monsters (all of which we’ve seen before.)
    I want to climb on a Giant Moving Monster’s shoulders, and root around a bit for hidden treasure.
    That’s a roller coaster ride I’d pay good money experience repeatedly.

    • william

      nah son.
      don’t forget 3D

      This needs to be 3D. 3D is too often unnecessarily used but I want this shot on a james cameron level camera

      grab the game that was updated to HD – 3D on the ps3 a few years ago. 3D really makes all your favorite moments pop

      • Django9000

        I’m saying making Godzilla 3-D and lumbering around in a dismal real life looking set (whose ground inexplicably didn’t shake when he walked, by the way) was not enough use of modern techniques for me.

        If either PacRim or Gojira had referenced S of the Coll. at any point as our current standard bearer of just how cool interacting with giant CG monsters can be, then this movie wouldn’t even need to get made!

        As is, I’m stoked.

  • The Pop Pessimist

    Wow, this sounds so promising! Passion for the game will be needed to make this an amazing adaption! I really hope there is some decision later in production to use some of the original music in the film. I’d say one of the best in all Video games. One of the many reasons I dust the game off at least once a year to enjoy it again!

  • Guest

    Holy Schnikes!!!!

    didn’t know anything about this until now.

    Can’t F ing wait!!!

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  • Nicholas Guerra

    Go away, stop pretending movies are some kind of benchmark for high art. The protagonist is a silent mute, and is only accompanied by a corpse and a horse … This isn’t how you make a film

    • william

      instead of being a troll, on a movie website, about a film adaptation of a game that most gamers say equals art. Perhaps you could get off your computer under the bridge and show us how a film should be made. Since you’re such an expert.

      • Nicholas Guerra

        1. You (a character is in a zone of comfort)

        2. Need (but they want something)

        3. Go (they enter an unfamiliar situation)

        4. Search (adapt to it)

        5. Find (find what they wanted)

        6. Take (pay its price)

        7. Return (and go back to where they started)

        8. Change (now capable of change)

        That’s pretty much it in a nutshell.

        The difference between most story mediums up until this point (which is your movies, books and theater etc etc) are they lack the interactive element of a game. That’s the difference between a story and a game, because the game has to take on the process of involving the player as appose to a passive audience.

        That space in particular is where SotC differs from the basic pattern written above. The vacuum of the character, dialogue and back story is filled in by the un-filmable things: The massive expansive background of an empty old and nearly forgotten landscape, nearly tragic roaming beasts who’ve grown into the landscape long enough they don’t seem to even understand the player as a thinking creature so much as another animal to stomp over. A selfish hero who seems to know he’s doing a very dumb thing but can not stop himself even as he tumbles further into a darker and darker space as each of his kills brings about a greater corruption of his soul (that does ultimately consume him entirely).

        Not to mention the couple or so big red warning signs that spell doom so starkly. That being the obvious need for massive amounts of CG and effects (meaning the writing isn’t so much constructing a single narrative as it will be writing a metaphorical shaken bag or Red Vines from set piece to set piece because those have to begin in production first, and take up most of the money and god help you if you so much as want to retouch the color of a Colossus’s teeth.) Two hired and named writers, which leads me to think there’s times two non credited writers already pinching this thing out at least.

      • william

        Don’t tell me my business devil woman!

  • GrimReaper07

    I was excited when Trank was going to direct this. Now I’m much less so.

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  • Radikum

    One of my favorite games! Could and should be visually stunning!

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