Set Images from SILENT HILL: REVELATION 3D

by     Posted 3 years, 111 days ago

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Based on the fan-favorite video game franchise, 2006’s Silent Hill was panned by critics and never made a profit from domestic sales. However, reaching nearly $100 million in sales internationally and making Box Office Mojo’s Top 10 video game adaptations was apparently enough to elicit a sequel. Silent Hill: Revelation 3D creeped us out a couple of months ago with some carnival-themed set pieces.

Today we have some new images from the set, ones that take a closer look at some of our favorite characters and monsters. Sharp-eyed viewers among you might be able to spot Carrie-Anne Moss (The Matrix) looking creepier than I’ve ever seen her before. Hit the jump to check out the photos.

Here are the set photos (via the film’s Facebook page):

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While Silent Hill introduced audiences to acid-spitting monsters, sexy undead nurses and the flesh-ripping Pyramid Head, fans of the franchise will see a few more familiar names and faces. Carrie-Anne Moss will play Claudia Wolf and you can tell from the pictures that her creepiness will rival return cast member Deborah Kara Unger’s (Dahlia). The photo with producer Don Carmody sitting on a throne introduces what appears to be the character Valtiel [don’t click if you don’t want a minor spoiler]. Though it’s just a statue, he could easily be the fan-favorite of this film, much like Pyramid Head was in the last one. While I normally avoid 3D movies because of their low quality and extra cost, I’ll be sure to see this one, even with the increased probability of crapping my pants.

Silent Hill: Revelation 3D will reunite former Silent Hill cast members Sean Bean, Deborah Kara Unger and Radha Mitchell resuming their previous roles. Newcomers to the series include Kit Harrington (Game of Thrones), Malcolm McDowell, Carrie-Anne Moss, Heather Marks and Adelaide Clemens. The sequel is scheduled for release some time in 2012, so until then, check back here for updates.

Here’s the synopsis for Silent Hill: Revelation 3D:

For years, Heather Mason (Clemens) and her father have been on the run, always one step ahead of dangerous forces that she doesn’t fully understand. Now on the eve of her 18th birthday, plagued by terrifying nightmares and the disappearance of her father, Heather discovers she’s not who she thinks she is. The revelation leads her deeper into a demonic world that threatens to trap her in Silent Hill forever.




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  • Dogg

    Yeah, reveal your scary monsters with goofy smiling people mixed into the photos. Great first impression, there.

  • Tebaan

    Claudia? Valtiel?

    Oh my god, this movie is going EXACTLY where the first was going. Not a scary film, but a GREAT adaptation of the third game.

    I can’t wait anymore!

  • Michael

    I wish this movie wasn’t being made by an American studio. Hollywood tends to water and tone down what could and should be very complex, disturbing and truly frightening. The first Silent Hill missed the mark. Playing the first two or three Silent Hill games provided a far more engrossing, intriguing and scary time. If they truly want to make a movie capturing that Silent Hill atmosphere and depth, they can’t cater to the mainstream.

    • Traffick02

      This ^^

    • Steven

      I think you’re giving the games more credit than they deserve. They certainly have a creepy and disturbing atmosphere, but I never found them to have any real “complexity” or “depth”… if anything they seem to be notorious for how nonsensical they are. You also might say that some of that creepy atmosphere was itself a product of Hollywood film, borrowing from movies like Jacobs Ladder for example.

      • Steve Rudzinski

        Steven, it you think the Silent Hill games are nonsensical you didn’t understand them when you played them.

        I don’t see how Pyramid Head being an extension of James’ guilt over murdering his wife, carrying the same weapon he used to murder her, chasing him and being unable to die just like his guilt, then finally being able to be killed when he comes to terms with what he did lacking depth.

        Keep in mind that level of complexity can go for most of the monsters in the second and third game (to a lesser degree the first, but only because most of the monsters in that were developed from a young girls knowledge of fairy tales and horrible things that happened to her).

      • Steven

        …so when Pyramid Head started humping walking pairs of legs, that was an extension of what exactly?

      • Robb

        Actually, Steven is right on the money. I mean, the SH games are a blast and all, but the they’re about as “deep” as a Dan Brown novel. With the possible exception of SH2, which does dish out some juicy psychological elements, the storylines–when removed from the immediacy of the game experience and examined objectively–could charitably be described as “corny as fuck”, and are threadbare excuses to bombard gamers with “freaky”, primally disturbing creatures and imagery. And for the most part, it works. The games get it all right on the technical front. But “deep”? Please. And trust me–I “get” everything that there is to “get”, thematically. Ulysses they ain’t.

      • Tiffany

        Wait… Why the hell is Claudia wearing white!? She’s supposed to be in black. And I swear to God if they make Claudia a “good guy” in this film Ill be beyond pissed. Its already bad enough they made Dahlia Gillespie good in the first SH film. WTF dude, they better not fuck up the story line like they did the first movie. I know they have to dumb it down for people who have never played the game to understand but really dont change it anymore than you already fucking have!

      • JAS

        @Robb as well

        Analyzing objectively as in, looking at Harry call out “radio, what’s going on with that radio!”

        I mean, its opinionated, but even King’s work has been seen as corny due to bad TV presentation and interpretation of certain works by a literal form (versus condenced into a streamlined plot summery), as many are doing here. In other words, Silent Hill is a more linearly approachable plot that King himself could’ve written as at least one of his more decently accepted titles, about a little innocent girl with psychic abilities trapped behind a dark ritual.

        The initial intent was that we are entering her mind and exploring her personality and pain through her psychic gift projecting it forward, like Jason in X2, but more powered by the ritual results and power within the town, along with a subset of another story on a father with a lost daughter that coincides with Silent Hill. All the while, Harry and the new reader or watcher doesn’t have a clue as to what is truly going on, thinking it being a dream in upon itself or an affect of crashing. The mind game persues to that, even if we know the premise and end, we can never know the specifics of the events that unfold, and thus, can still be intrigued after we know. This is similar to watching Jacob’s Ladder, Session 9 and Eraser Head over and over.

        Once you realize this, this so called “nonsense” only comes down to being “radio, what’s going on with that radio”, more the letter and simply opinion that doesn’t need to be dominatrix over those who like it.

        If optimized in an adaptation, its likely it would be much better as un-interactive with hoards of obstacles in the way, placed mostly at random. Un-interactive, they can be expressed and narrated much better.

        And of course, this is why the film fails.

        My earlier comment…

        “Establish that we are entering a mind and that’s all they need to get hooked into the character of things. The rest is ambiguous and unneeded to be explained, as it was with us. The first’s narrative is about dealing with the same uncertainty as the protagonist until we find out what’s going on, with him, being trapped within a mind being projected forward.”

        What was the film…….running around town with a snore factor to alot of critics outside the fanbase. Maybe for an hour and forty minutes this is fine, but for about over 2 hours? No wonder it was panned.

      • JAS

        @Robb as well

        Even if the story is “corny”, the film has nothing going for it, or to help remove notice of this aspect or flaw. In fact, it takes all of Silent Hill and makes that aspect WAY more annoying.

        If it isn’t Dahlia’s voice, simply the game’s “to letter” presentation anyhow (Resident Evil anyone), they put it all into Christabella with ranting of witches and purification to following onlookers that are equally stereotpycal in character. That its SO traditional and typical, it doesn’t have much a subtle creep factor for its unique oddity, but more a loud horn of silliness and annoyance.

        With the game, it was its presentation factor that may get on your nerves. Here, its the entire organization itself. This time around, there is no “Jill Sandwich”ing excuse.

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  • colin

    @dogg. What you said was very funny and true. I guess they are just trying to show us how much fun they are having so we get on their side in this whole adventure of making the movie. Either a disturbingly complex marketing ploy worthy of the franchise, or some sweet natured fan service.

    One thing I know for sure is that it looks like the producer is gettin it up the demon hole from that thing.

  • rodion

    Where’s Carrie-Ann Moss??????????

    • Derrick

      It looks like she’s in the pictures third and fifth from the bottom, blond hair and brown jacket

    • Spoc

      Carrie-Ann Moss is Claudia the women in white… I hope she will stay a freak XD I don’t want to see another Dahlia…

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  • Miles

    We all have to remember that its not directed by the same person. It will be different

  • Ben

    To me it dosen’t matter who directs it as long as they understand that whoever plays harry mason in the movie will only get a short to only being dead moment because heather was still a little girl when harry was in silent hill and she didn’t have any idea what was going on. (DAHLIA WAS KILLED BEFORE HARRY AND HEATHER EVEN MADE IT TO SILENT HILL SO SHE CAN’T BE IN IT). Hope they tell us soon who plays Father Vincent and how they do God, Valitiel, Memory of Alessa, and some of the other monsters from Silent Hill 3(NO ARMLESS MEN, JANITER, GREY CHILDREN AND NO REPEAT NO CRISTABELLA)

  • Misael

    I think the silent hill fan base is being a bit too critical on this movie ora at least the last one. Sure the first one may not have had the same appeal as the games (by that I mean how they distorted the story/plot), but again Silent Hill’s appeal to survival horror comes from actually playing it. The player is essentially “in” the world of silent hill, something that movies can’t really convey because there is little to no interaction in part by the viewers. This will almost always hold true for all videogame-to-movie adaptations. And I think if you can actually get past that, the film should be more enjoyable. In short you can’t completely compare a film and its game because of the lack of interaction of the former.

    Now about the symbolic attempts and “deep” meaning in Silent Hill, I would argue that if taken from an analytical perspective it does show us some of the ideas the creators had i.e. a monster takes the form of it’s habits or the protagonists flaws. e.g. nurses in SH2 depict Lust. This shows something akin to “the punishment should fit the crime” or a physical manifestation of what we can imagine certain abstract concepts would look like. They are not that complex I should add though, but still awing.

    Definitely looking forward to this film.

    • JAS

      The lack of interaction has nothing to do with it. People try to pin it on the letter of gameplay a bit too much, but they come up short, even if people believe it. Its not because its interactive, this just says that gamers are that simple, but they were not talking of this at all, if the game can be novelized with narrative expansion and quality upgrade from being un-interactive. The story is what achieved it, not clicking on an item or two. This is the same for books, as they have a descriptive narrative, just like clicking on items or oddities, but this doesn‘t always gets worded, just shown visually, and thus, its not this alone.

      Lastly, the symbolism has nothing to do with it, as even 5 had symbolism. This, I can agree with, however, its simply the narrative context, like in Session 9 or other, that it doesn’t have. Establish that we are entering a mind and that’s all they need to get hooked into the character of things. The rest is ambiguous and unneeded to be explained, as it was with us. The first’s narrative is about dealing with the same uncertainty as the protagonist until we find out what’s going on, with him, being trapped within a mind being projected forward, the second is more like the town becoming Jason’s mind games with Xavier in X2, in that its purely projective like with that of those in Brookhaven‘s rooms, so they could have pure fun with that playground.

      They should instead be inspired by the likes of Inception, Jason in X2, Eraser Head and more to try to lean in on the reality of Silent hill’s nature and its projections and manifestations. Pure insanity with a coherent plotline, since SH already does both (its first inspiration is American horror novels, so it’s a touch of King and a touch of pure psychology, which King has also done).

      See, this is what the film misses, and likely this one, and will simply be too much of just following the plot without the missing intent behind it all.

      The ambiguous or seamless alteration of the world is what made SH1 good, but the film outdone itself with a visual effect and leads less to insanity, but more that its coming…miles away, mind you. Infact, SH1 didn’t always use the siren, like the hospital shift that came out of nowhere. Its about going down an ally that seemingly is just getting worse, representing one dimension, so you turn to head back only to see that the rest has turned as well. You begin going insane as the entire world has altered its look and you feel the madness. Here, its just the environment molding itself before you and cannot be simply room to room. The otherworld is simply seamless in SH1 and 2.

      • Haley

        I don’t understand why people comment when it seems as though English is not their first language, so they don’t have a very good grasp of English sentence structure, or maybe they just word things in a really backward confusing way. Either way, your posts confuse me. It’s not the words you use either, just the way you construct your sentences.
        In the event that you are just too smart for me to understand, then your posts are most likely going to be too smart for everyone else that reads them, so again they don’t help anyone to understand you better.

    • JAS

      The lack of interaction has nothing to do with it. People try to pin it on the letter of gameplay a bit too much, but they come up short, even if people believe it. Its not because its interactive, this just says that gamers are that simple, but they were not talking of this at all, if the game can be novelized with narrative expansion and quality upgrade from being un-interactive. The story is what achieved it, not clicking on an item or two. This is the same for books, as they have a descriptive narrative, just like clicking on items or oddities, but this doesn‘t always gets worded in film adaptations, just shown visually, and thus, its not this alone.

      Lastly, the symbolism has nothing to do with it, as even 5 had symbolism. This, I can agree with, however, its simply the narrative context, like in Session 9 or other, that it doesn’t have. Establish that we are entering a mind and that’s all they need to get hooked into the character of things. The rest is ambiguous and unneeded to be explained, as it was with us. The first’s narrative is about dealing with the same uncertainty as the protagonist until we find out what’s going on, with him, being trapped within a mind being projected forward, the second is more like the town becoming Jason’s mind games with Xavier in X2, in that its purely projective like with that of those in Brookhaven‘s rooms, so they could have pure fun with that playground.

      They should instead be inspired by the likes of Inception, Jason in X2, Eraser Head and more to try to lean in on the reality of Silent hill’s nature and its projections and manifestations. Pure insanity with a coherent plotline, since SH already does both (its first inspiration is American horror novels, so it’s a touch of King and a touch of pure psychology, in which King has also done).

      See, this is what the film misses, and likely this one, and will simply be following the plot without the intent behind it all, very well likely.

      The ambiguous or seamless alteration of the world is what made SH1 good, but the film outdone itself with a visual effect and leads less to insanity, but more that its coming…miles away, mind you. In fact, SH1 didn’t always use the siren, like the hospital shift that came out of nowhere. Its about going down an ally that seemingly is just getting worse, representing one dimension, so you turn to head back only to see that the rest has turned as well. You begin going insane as the entire world has altered its look and you feel the madness. Here, its just the environment molding itself before you and cannot be simply room to room seamlessness.

      And, while this isn’t purely to conclude on, just look at Valtiel and how he looks part monkey in appearance. Maybe they will do more with him, but it looks as though they’re just taking from the last scene and are doing the casual Hollywood random reimagining based upon simple absorbance of the source material. “Heh, him look like monkey! Me make him one…”. Seems familiar, like Abobo from Double Dragon familiar, where the film had him a mutant only due to looking at the NES graphics. Maybe its not the same, but really, its up there with that type of ideology.

    • JAS

      Darn it, a double post due to showing me an invalid code…yet it still worked? Well, in the mean time, I reworked the post a bit and posted what I thought would be the only post. Wonder if there is a delete option…

  • Jusin Chrisley

    Y’all guys got to stop arguing over the original and the soon to be new Silent Hill movie. You can’t just make the movie exactly like the game, that’s why there’s a difference between games and movies. I love the games and I love the movies but there’s no need to argue about the movies not being exactly like the game.

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