Producer Charles Roven Talks MAN OF STEEL, The Development of the Story from Script to Screen, WORLD OF WARCRAFT, and More

by     Posted 8 days ago

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One of the most highly anticipated summer blockbusters is Man of Steel, which takes the Superman story back to its origins, in a fresh and more grounded way. When the young Kal-El/Clark Kent (Henry Cavill) learns that he has extraordinary powers and is not of this Earth, he struggles with becoming the hero that he’s destined to be. From director Zack Snyder, screenwriter David S. Goyer and producer Christopher Nolan, the film also stars Amy Adams, Michael Shannon, Russell Crowe, Kevin Costner, Diane Lane and Laurence Fishburne.

At the film’s press junket, producer Charles Roven spoke to Collider for this exclusive interview about how much the story changed from the first script to what we see now, what made him most nervous about the script, casting actors at the highest caliber of talent, how Man of Steel compared to other big-budget films that he’s done, that he stays involved through the entire production process, and whether or not he’s interested in an inevitable DC Universe film.  He also talked about what it will take to make a kick-ass video game movie, and that he hopes Warcraft (which starts shooting in February 2014) will be it.  Check out what he had to say after the jump.

Sam Raimi No Longer Involved with WORLD OF WARCRAFT Movie

by     Posted 336 days ago

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At the Comic-Con panel for Oz the Great and Powerful, we learned that director Sam Raimi was no longer involved with an adaptation of The Shadow because he couldn’t find a script he liked.  A couple years ago, Raimi was also linked to an adaptation of the mega-popular Massive Multiplayer Online Role Playing Game (MMORPG), World of Warcraft, but it appears he’s now left that project as well.  For those unfamiliar with WOW, it takes place in a fantasy setting where player can take on the roles of orcs, humans, elves, etc., boost the levels of their characters to gain new abilities, raid dungeons, fight monsters, and basically never leave their homes again.

Hit the jump for what Raimi had to say about the project, and what the future may hold for World of Warcraft.

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