‘Warcraft’ ILM Visit Takes Us Out of the Uncanny Valley and into Azeroth

     May 16, 2016

warcraft

I’ve never played the Warcraft games. I know I’d get easily addicted and there would be no end to it. I’m not familiar with the lore beyond knowing the humans and orcs fight and there are other fantasy elements as well. I’m also not too high on movies adapted from video games since they never work. It always feels like the gameplay has been surgically removed and all that’s left is a game that you can watch but never play (in the age of Twitch, that may be appealing).

And yet I find myself incredibly enthusiastic for Duncan JonesWarcraft, a movie that looks unabashedly nerdy as it throws itself headfirst into a big, bad world filled with fantastical creatures that have been brought to life with cutting edge technology that represents the next step forward in visual effects.

Earlier this month, I had the chance to visit Industrial Light & Magic (ILM) to learn about the visual effects behind the film and was left stunned at the amount of work, detail, and (no pun intended) craft that went into Warcraft. Here are over 50 things to know about the upcoming video game adaptation (I’ve divided it up into the different interview sections for easier reading):

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