New Image from the Set of X-MEN: DAYS OF FUTURE PAST Teases Bryan Singer’s Method of Filming Quicksilver

by     Posted 359 days ago

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Director Bryan Singer has shared another image from the set of X-Men: Days of Future Past, this time giving us a look at how he will capture the speedy powers of Evan Peters’ Quicksilver on the screen.  The image shows an enclosed, very bright set, with Singer noting that he’s filming at 3600 frames per second, which should make for an interesting display of Quicksilver’s mutant powers.

Hit the jump to check out the image.  The film also stars James McAvoyMichael FassbenderHugh JackmanNicholas HoultJennifer Lawrence, Ian McKellan, Patrick StewartPeter Dinklage, Shawn Ashmore, Anna Paquin, Ellen Page, Omar Sy, and Halle Berry.  X-Men: Days of Future Past opens May 23, 2014.

Via Bryan Singer’s Twitter.

Brightest set I’ve ever filmed on. #3600framespersecond #Quicksilver #XMen #DaysOfFuturePast

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  • Smash-It Sid

    That means we’ll get to see Quicksilver going 150 times faster than everyone else. Sweet.

    • Dick Silver

      I’m thinking they’ll most likely use it for high-speed slo-mo or speed ramping shots.

      • Smash-It Sid

        Yep, this is definitely to shoot whatever’s going on around QS at the time. Shoot him at 24 and put the two together – BOOM. 150 times faster than everyone else.

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  • elwin

    3600fps is considerably slower than 24fps? I’ve been doing math wrong for years.

    • Mark

      That’s actually how it works, the more fps the slower it actually films it’s a strange thing, and then you speed it up after wards and it looks like its going faster.

      • thrash51

        Actually that is completely incorrect. elwin is correct. This article incorrectly described the 3600 fps technique. It is actually FASTER than normal film which is 24fps. fps is Frames Per Second aka how many frames are shown in each second. The more frames per second, the more images are being shown, thus the faster and more chaotic the image appears. But when you “slow” the high fps down it allows the image to appear slow while still showing incredible detail. Once again, 3600 FPS is FASTER than 24FPS.

      • Neven

        That’s right! When you slow down 3600 FPS image, which means that those 3600 frames will be spread over more seconds and not just one, picture will still be fluid and detailed because there will still be enough frames in each second. In order for picture to remain good, there has to be at least 23,9 FPS (let’s say 24) because anything less than that, human eye can detect and image will be fuzzy, distorted and non-fluid.

        3600 FPS enables you to slow down picture 150 times (“stretch” one second over 150 seconds), and you will still have 24 frames in each second. Because 24 x 150 = 3600.

      • Neven

        That’s right! When you slow down 3600 FPS image, which means that those 3600 frames will be spread over more seconds and not just one, picture will still be fluid and detailed because there will still be enough frames in each second. In order for picture to remain good, there has to be at least 23,9 FPS (let’s say 24) because anything less than that, human eye can detect and image will be fuzzy, distorted and non-fluid.

        3600 FPS enables you to slow down picture 150 times (“stretch” one second over 150 seconds), and you will still have 24 frames in each second. Because 24 x 150 = 3600.

      • 35346fddw

        The more FPS, the most detailed the picture is. The less FPS, the more blurred. Usually when filmmakers want to show speed in their movies, they film the scenes at less frames per second so that the blurry image can look like “speed”. When you want to do the opposite—a slowmo effect, for example—you film at higher number of frames so that the camera can capture more details of the movement (much more less blur). Whether you film at more fps or less, you have to play the film at 24fps in order to get the desirable effect.

        Now, the thing with the bright lights: faster (filming) speeds require better illumination.

        The question is how Singer is going to use those 3600fps. Is that gonna be a super slowmotion scene, or he is planning some technique in wich you can see every detail in Quicksilver’s movement…

      • Neven

        That’s right! When you slow down 3600 FPS image, which means that those 3600 frames will be spread over more seconds and not just one, picture will still be fluid and detailed because there will still be enough frames in each second. In order for picture to remain good, there has to be at least 23,9 FPS (let’s say 24) because anything less than that, human eye can detect and image will be fuzzy, distorted and non-fluid.

        3600 FPS enables you to slow down picture 150 times (“stretch” one second over 150 seconds), and you will still have 24 frames in each second. Because 24 x 150 = 3600.

  • gelton

    Just a heads up that this question is coming from a technology noob [yours truly] so please don’t attack my limited knowledge or expose me as a dunce…..if DOFP is being shot in native 3D [i.e. digital] then why is it necessary for the film to be exposed to the extra light if there seemingly isn’t any film that’s being used?

    • Stibbs

      High frame rates require higher shutter speeds to avoid ghosting in movement. The higher the shutter speed the more light is required because each frame is being exposed at the tiniest fraction of a second.

      Also. they are probably post converting those specific highspeed frame rate shots. I doubt they are rigging two high speed cameras to shoot an extreme slomo shot. That’s adding another set of highly complex variables to an already complex 3D camera set up.

      • Stibbs

        As another addendum. Even digital camera sensors have ISO (Gain) limits similar to film.

  • Strong Enough

    Bryan singer is actually a filmmaker unlike Joss who will just copy everything he sees

    • Hop

      Oh, heck yeah! I never liked Joss, never understood the hype. Singer is great if only for Usual Suspects and X2.

  • Person

    Expose the film? They’re shooting digital, aren’t they? Also isn’t Quicksilver a fast guy? Why are they doing him in slo-mo? Life makes no sense these days….

  • Joe

    There are generally three approaches to filming speedsters I think.
    1. Blur everything around the speedster
    2. Blur the speedster
    3. Slow everything around the speedster

    Any other interesting ideas?

    • 3laws

      I’ve seen 2 and 3 together.

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