Steven Waynick
Contributing since August, 2021
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16articles
About Steven Waynick
Steven Waynick is a Feature Game Writer at Collider. Since picking up Mario 64 as a child, he's been enamored with gaming as a medium and delights in discussing games as much as playing them. He lives in St. Charles, IL where he plays games, guitar, and refuses to stop eating pasta.
Latest Articles
7 Horror Video Games to Play in the Dark This Halloween
Let's just hope there isn't something lurking in the dark with you!
'Ghost of Tsushima' Ending Explained: Blurring The Lines Between Good and Evil
No clear-cut guidelines of morality found here.
'Nioh's Stance System Was a Fantastic Evolution for Soulslike Games
A whole new way to swing your swords.
'Mass Effect,' 'Wasteland 3,' and the Issue of Binary Morality in Video Games
An obvious choice is no choice at all.
Why the 'Soulsborne' Games Should Consider an Easy Mode
How much control should players have over their own experience?
'Pathologic 2' Is Miserable and That’s the Point
A game that dares to ask its players to sacrifice their very enjoyment
League of Legends: Fewer New Champions, More Reworks
With so many new champions, some veterans are being left in the dust.
Why ‘Monster Hunter Stories 2’ Has One of the Best Turn-Based Combat Systems In Years
A battle system that relishes in letting the player make decisions is always welcome.
Why 'Cruelty Squad' Is a More Effective Cyberpunk Game Than 'Cyberpunk 2077'
The ugliness is the point.
'A Short Hike' Asks, Do All Games Need to Be Violent?
How does a game remain engaging when there are no enemies to fight?
‘Far Cry 3’ Ending Explained: Turning a Tourist Into a Monster
A look back at the game that turned the 'Far Cry' series into a household name.