CALL OF DUTY: MODERN WARFARE 3 Made $1 Billion in 16 Days

     December 12, 2011

It’s no secret that people like video games, but boy do we love a good shooter. Activision has announced that Call of Duty: Modern Warfare 3 has crossed the $1 billion mark in a mere 16 days. Yes, $1 billion. This beats the previous record set in 2009 by Avatar, which hit the $1 billion mark in 17 days, solidifying MW3 as the game that everybody is playing. For comparison in the gaming world, it took Call of Duty: Modern Warfare 2 over two months to hit the $1 billion mark.

It’s important to note that MW3 is available on all platforms and each copy costs $60, with the “Hardened” edition retailing for $100, so that’s considerably more than the average movie ticket price (ie. less people bought MW3 than saw Avatar). However, $1 billion is still an incredibly impressive number and signifies the growing nature of the gamer market. Aiding in MW3’s success is the fact that it appeals to a wide range of gamers and features an extensive multiplayer experience that extends the game’s “I’m not bored with this yet”-ness (though I’ve recently fallen down the rabbit hole that is Skyrim). Hit the jump to read the full press release.

call-of-duty-modern-warfare-3-coverHere’s the full press release:

Santa Monica, CA- December 12, 2011 – Activision  Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that Call of Duty®: Modern Warfare™ 3 crossed the $1 billion mark in sales since its launch on November 8, 2011, according to Charttrack and retail customer sell-through information. Highlighting the trend of interactive entertainment gaining a greater hold of audiences worldwide, the game achieved this milestone in just 16 days, eclipsing the record set in 2009 by the feature film “Avatar,” which reached the $1 billion milestone in 17 days.

While 2011 box office revenue is on the decline – down 4 percent this year at $9.4 billion, compared with $9.8 billion in 2010 — the number of people purchasing and participating in gaming is on the rise, with no sign of slowing.¹ With more than 30 million gamers, the Call of Duty community now exceeds the combined populations of the cities of New York, London, Tokyo, Paris and Madrid.

¹According to and PricewaterhouseCoopers’Global Entertainment and Media Outlook

“Engagement of our Call of Duty audience continues to rise around the world,” said

Bobby Kotick, CEO of Activision Blizzard. “Call of Duty® as an entertainment franchise has made an indelible mark on popular culture and its broad and continued success is further validation that audiences are now valuing interactive experiences over passive experiences.

Call of Duty is now amongst that rarified group of sustained franchises like “Star Wars”, “Harry Potter”, “Lord of the Rings” and the National Football League (NFL) that attract or engage tens of millions of people every year or every new release.

Our Call of Duty Elite is one of the fastest growing new online service ever with more than six million players registered since its launch November 8, 2011 and over one million premium subscriptions sold to date.  By comparison, the premium subscription services of Netflix, Hulu Plus, Sirius XM and Xbox® LIVE®, each reached one million paid subscribers after approximately one year.

Call of Duty has become that rare entertainment franchise that transcends its own genre. Core gamers love it, as our stellar reviews show. But every year, new people are drawn into Call of Duty,” said Eric Hirshberg, CEO of Activision Publishing. “And while the franchise continues to set records, our fans still seem to want more, demonstrated by our record setting start on Call of Duty Elite. We are committed to helping everyone connect, compete and improve their game, Call of Duty style.”

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