Five Nights at Freddy’s is the latest interactive horror sensation, so naturally Hollywood wants to send it to the big screen. THR reports that producers Roy Lee (Dark Water), Seth Grahame-Smith (Abraham Lincoln: Vampire Hunter) and David Katzenberg (the It remake) are teaming up produce the video game adaptation.
For those who haven’t played the game, THR breaks it down pretty well:
The game takes place in Freddy Fazbear’s Pizza, a darker version of Chuck-E-Cheese, where an animatronic animal band performs kiddy songs by day, and goes on murderous rampages by night. The goal of the game is survive a night locked inside, knowing that a furry death machine might jump out of the dark at any moment.
The challenge of the game is that you have to choose between watching the monitors to see how the animatronic terrors are moving or using power to keep the door locked. Every night, the game gets more challenging.
So can the feeling of dread carry over to a film? “We’re looking forward to working with Scott to make an insane, terrifying and weirdly adorable movie,” said Grahame-Smith.
“The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to,” adds Scott Cawthon.
I haven’t played Five Nights at Freddy’s, so I have to take their word for it. My concern is that interactive horror can be far more powerful than film horror. The Silent Hill movies have failed to connect with audiences and the Resident Evil films are geared more towards action (although, to be fair, the video games eventually went in that direction as well). The constraints of being locked in a room moving between video monitors and a door can work in a game, but does that support a narrative? The project is currently out to writers, and it will be interesting to see how they can build a story around the simple premise.