For 31 days, filmmaker Jordan Vogt-Roberts has been celebrating all things Metal Gear. The celebration included a ton of concept art, inspirational pieces that were themselves inspired by the fan-favorite video game creation of Hideo Kojima, which first debuted 31 years ago last month. Part celebration, part hopeful generation of support for his not-yet-official Metal Gear Solid movie, the #METALGEAR31st event came to a close today with one more video from Vogt-Roberts and a couple of special guests.
Longtime fans of Metal Gear Solid should recognize the voice of David Hayter in this new video since he’s been playing the English role of Solid Snake (and more) for 20 years. It’s a nice hit of nostalgia to hear Hayter communicating over the codec, even if the news is ultimately not quite so inspiring; I’ll leave that for you to discover in this new short video. And you might just discover another special guest appears as well!
Check out the announcement for yourself below:
We left our motherlands behind. We are a community.
In Snake we trust! @DavidBHayter
VIDEO LINK: https://t.co/oj7WAK0Oly
— Jordan Vogt-Roberts (@VogtRoberts) August 15, 2018
Clearly, the Metal Gear Solid movie is a passion project of Vogt-Roberts’, but it’s going to take a major effort from the fanbase to convince Sony to pony up the dough to get it out into the world. So if you’re a fan of the storied franchise, let Vogt-Roberts and Hideo Kojima know you support them, and let Sony know your butts will be in the seats should this ever hit theaters.
For more on Metal Gear, be sure to get caught up with the following articles provided at the links below:
- Exclusive: ‘Metal Gear Solid’ Director Teases His Vision for the “First Great Video Game Movie”
- ‘Metal Gear’: Jordan Vogt-Roberts Celebrates the Game’s 31st Anniversary with New Teaser
- ‘Metal Gear Solid’ Movie Lands ‘Kong: Skull Island’ Co-Writer Derek Connolly
- Jordan Vogt-Roberts on His ‘Destiny 2′ Trailer, Cinema Sins, ‘Godzilla vs. Kong’ and More
- Jordan Vogt-Roberts on ‘Metal Gear Solid’ and Doubling Down on the Game’s Idiosyncrasies